Publication Date:December 1, 1988 Availability:Usually dispatched within 1-2 business days Shipping:International shipping available Condition:Good to very good condition-slight mark on front cover and small crease to bottom corner of back cover.Interiors white, tightly bound, spine uncreased.Knight books 1988
The Kings of fantasy gamebooksJune 12, 2005 2 out of 2 found this review helpful
Your adventure starts in the Arabianesque city of Crescentium two years after the previous one ended. Here, your adventurer (or your team of adventurers) continue their quest to find the last peice of the sword of life - this time it is the blade you seek. Only then will you have constructed the fabled Bloodsword of Legend. Only then will you be ready to take on The True Magi.
The plot is very much like the Arabian Nights with numerous twists and turns. Once again Johnson and Morris really emerse you into the world of Legend, this time drawing on Arabian folktales and myths to lend their book a strong focus. Unlike many other gamebooks they put much depth into each character (both yourself and the people you meet). This adds a richness to the books that take it beyond a game and more into an interactive story. They also make you believe that you are an adventurer in a civilisation of sorts in as much as they are not afraid to add little touches like slinging you in prison if you misbehave and you are expected to respect the etiqutte of Crescentium - the new city in which you find yourself. There is one final twist at the end which you genuinely do not see coming which again points to the quality of the plot structure. All in all an excellent read. It is a close toss up between this and book two 'The Kingdom of Weird' as to which is the best in the series. All in all I'd highly recommend this. I have not found better game book writers than Johnson and Morris and Russ Nicholsons illustrations are top notch.