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Midnight Club II (Xbox)

Midnight Club II (Xbox)

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From: Rockstar
Category: Video Games

List Price: £39.99
Buy New: £2.44
You Save: £37.55 (94%)



New (5) Used (17) from £1.09

Rating: 4.0 out of 5 stars 8 reviews
Sales Rank: 11302

Platform: Xbox
Genre: car-and-truck-racing-games
Rating: Suitable for 15 years and over
Media: Video Game
Number Of Items: 1
Age: 15 - 18 years
Shipping Weight (lbs): 0.3
Dimensions (in): 7.4 x 5.4 x 0.6

EAN: 5026555240239
ASIN: B00009UX45

Release Date: June 20, 2003
Availability: Usually dispatched within 1-2 business days
Condition: Complete with box and instructions. Will be dispatched within 24hrs (working days). PLEASE READ OUR FEEDBACK**

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Editorial Reviews:

Amazon.co.uk Review
Midnight Club II builds on the illegal street racing fun found in the original PS2 launch title Midnight Club and brings it to the Xbox. Like the original, it pits you against other drivers in non-linear street races in which you can earn new gear, new cars, and even new controls--you're a novice at the start, but by the end you're a pro who can land on all four wheels after a jump, expertly control a power slide turn and much more.

New in Midnight Club II are the presence of the police and the ability to drive a motorcycle. Much of the game consists of cruising around three large and well rendered cities: Paris, Tokyo and Los Angeles, following a red dot on a map. The dot is a rival racer; once you track and chase them down you flash your high beams and then you can race them. It's a clever way of giving you a warm up, keeping you immersed in the game and best of all, teaching you the layout of each city.

Racing is fun, fast and furious. This isn't a simulation, it's an arcade-style racer--but the physics system is internally consistent so it feels more realistic than it actually is. Rockstar has put a premium on keeping you in control, keeping the thrill-factor high, and giving you a heart-stopping sense of speed. The graphics are fantastic and the cities are incredibly detailed. As a counter-point the voice acting is just plain awful.

Midnight Club II offers a wide range of game modes, ensuring it will be playable for a long time to come: career, mission and a mode that lets you just jump into a race. Multi-player is possible in hot seat mode. All of this makes Midnight Club II a great addition to any video game racing fan's library. --Bob Andrews


Customer Reviews:   Read 3 more reviews...

4 out of 5 stars HOT, HOT, HOT GAME   November 10, 2004
Little Graz (England)
1 out of 1 found this review helpful

This games is quite hard but very rewarding once you have completed it. I have a short attenion span and expect games to be high standards, this is a high standard game. The races are good and every time you win a race you get a new car. It is very fun cruising around the cities and doing jumps also the cars are amazingly hot.


5 out of 5 stars Midnight club 2   August 9, 2003
11 out of 16 found this review helpful

This game is great, the graphics are breathtaking. i have got the game progect gothem i find it great i'll never get bored of it but that game could'nt even compare to midnight club 2. the handling is also realistic.you have a choise of motorbikes and cars i find motorbikes easier cos thay are easier to get about in cos there is trafic. i hope my review has helped and i hope you buy the game in the near future


3 out of 5 stars Good Racer   June 23, 2003
Mr. A. J. Miles (UK)
4 out of 7 found this review helpful

Rockstar Games have put together a competent racer. Nice graphics and sound. Levels vary but most are of the checkpoint type. You can complete checkpoints in any order but at heart it's still a check point racer.

What best describes Midnight Club II is a cross-over between Midtown Madness and Burn Out 2. This combination, however makes for a frustrating game as cars seem to crash into you just as your about to win. Maybe it's not a bad thing but after playing the same course for the umpteenth time the background commentary and remarks grind on your teeth a little. It then becomes more of a chore than fun. It seems you need a little luck to win.

The Xbox live facility will attract some however, you will need to complete much or most of the game to compete with the fast cars online.

Overall, a good game which if could score half points would get 3.5 out of 5. My advice would be to try Midnight Club II, Burn Out 2, and Midtown Madness and see which one you like best.


5 out of 5 stars rip through air with no speed ticket   June 21, 2003
11 out of 11 found this review helpful

Fans of racing games usually fall into two different camps: there are the ones who prefer extremely realistic racing simulations, and there are those who prefer a racing game that eschews the limitations of realism, and instead focus on delivering the most exciting, pulse-pounding racing experience possible. Dyed-in-the-wool fans of Sony’s best-selling Gran Turismo games will most likely cry foul at the unrealistic handling and ludicrous sense of speed in Rockstar Games’ Midnight Club II, but casual gamers will probably be too thrilled to care.

Midnight Club II is the latest from Rockstar Games, also known as the King Midas of the gaming industry. After garnering almost universal critical acclaim and selling over 8 million copies of Grand Theft Auto: Vice City (that’s equivalent to a $400 million movie, by the way), outdoing itself is a nearly impossible task for the company. With MC2, instead of trying to make an overly ambitious game in an attempt to outdo Vice City in scope and innovation, Rockstar has instead developed a game that takes familiar game concepts and polishes them up to the point of near-excellence.

For those that are lost, MC2 focuses on the not-so-legal world of street racing. The atmosphere of the game seems to be more than a little influenced by The Fast and the Furious. Quite a few of the characters bear some resemblance to the archetypes from Furious, and the nighttime races seem to mimic the atmosphere of the movie. Thankfully, in MC2’s races the cars actually turn, and the computer-generated characters are considerably more lifelike than the wooden actors in Furious.

The most important element of the races in MC2 is speed. The sense of it is incredible. Other cars on the road, pedestrians, buildings, bridges, and whatever else pass by at a blistering pace. And that’s before you use the nitrous oxide boosters. Thankfully, slowdown isn’t an issue, as the game never sputters or hiccups when you hit the really high speeds.

The races themselves are highly enjoyable also. You get into a race by driving around the city and flashing your beams at another street racer. When the race starts, you and your opponents go on a mad dash through the city to try to go through all of the checkpoints first. Thankfully, the pristine control makes the madness easy to manage. Your thumb will for the most part be trained on the accelerator, and the handbrake is thankfully adjacent. Working nitro boosters, weight transfers, the horn, the beams, the brake, and the radio is easily done in the heat of a race, also.

Unfortunately, this game is a little too focused on making the races exhilarating. Although tearing through the city does indeed rule, the whole experience feels a little too dumbed down. Every car controls the exact same, there is no way to make any non-aesthetic modifications to the cars, and ripping up the streets feels easier than it should be. With a simple tap of the handbrake your car can handle pretty much any tight turn.

The races are very enjoyable, but the game’s difficulty level and the odd behavior of the computer-controlled enemies can mar the experience. Some of the races can become controller-breakingly difficult. It gets to the point that a perfect understanding of the shortcuts is required just to have a chance at winning. As for the enemy cars, they have an irritating tendency to kindly wait for you to catch up to them at the beginning of a race, and to ride your rear at the end. If you maintain a huge lead throughout the race but make a mistake at the end, you’re pretty much guaranteed to lose. On the other hand, you can liberally screw up at the beginning and have an equally high chance of winning. Flaws aside, Midnight Club II is almost ludicrously fun, but not quite worthy of the showroom


1 out of 5 stars Extreme Dissapointment   June 20, 2003
wes (London)
4 out of 17 found this review helpful

This was the highly awaited and longly anticipated xbox live enabled game. Such a fun conception (driving,street racing etc)but this is such a bad execution. Graphics are not up to xbox standard and gameplay is unrewarding and mundane. Navigation is confusing and clumsy with a complex option select menu. Xbox live options are awkward, such as not being able to change course or game mode without closing down the whole server. Over all very dissapointing.

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