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Mercenaries Playground of Destruction (PS2) | 
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| From: Activision Category: Video Games
Buy New: £24.95
New (4) Used (8) from £5.95
Rating: 35 reviews Sales Rank: 2312
Platform: Playstation2 Genre: military-strategy-games Media: Video Game Number Of Items: 1 Age: 15 - 18 years Operating System: Playstation 2 Shipping Weight (lbs): 0.3 Dimensions (in): 7.4 x 5.4 x 0.2
UPC: 023272663254 EAN: 0023272663254 ASIN: B00029P9CI
Release Date: February 18, 2005 Availability: Usually dispatched within 1-2 business days Condition: MINT CONDITION rare UK pal version boxed complete with inlay cover and manual fast recorded or WORLDWIDE delivery + free 3 month fault guarantee check our feedback for top class service
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| Customer Reviews: Read 30 more reviews...
A little Reptitive. December 1, 2008 Jamesey Briwood (England) Since i got this about a month ago, I've already done it. Good intorduction. You get into the game very quickly. After I'd done at least Ace Contract, I felt it get a little repetitive. Even though the sandox environment is cool. It gets boring. The 2nd one i think isn't much better. Overall they're okay but they might need to work on giving people fresh stuff to do. Apart from that I like the way it flows - 2 provinces, plenty of weapons, dozens of airstrikes plenty of other things and lots of MONEY. It also has a very destructive environment. Rated in the Guiness World Records at most. Even though the games are 100% good im going for the seocnd to continue the mercenaries story Hope you like them!
Explosive fun ! July 6, 2008 G. Stranex (Bangor, Northern Ireland) An excellent game for the Playstation 2 - hours of fun completing missions, collecting important nuclear secrets, destroying listening posts and capturing or killing the elusive 'deck of 52' ! Steal or 'borrow' cars, tanks or helicopters GTA style as you explore the North Korean countryside to earn as much cash as you can. Thoroughly recommended - can't wait for the sequel !
Explosive and fun, but shallow May 13, 2008 Triggerhappytel (Kent, England) 1 out of 1 found this review helpful
The sub-heading for Mercenaries is 'Playground of Destruction'. It sums up the game nicely; if you crave wanton destruction then you will probably be in your element playing Mercenaries. On the other hand, those of you hoping for a good war-based alternative to Grand Theft Auto (like much of the gaming press lead us to believe) will likely feel a twinge of disappointment. In Mercenaries you play (surprisingly) a mercenary in North Korea, who is trying to make a cool $100 million by bringing down an evil Saddam-alike dictator named General Song. That's about all the plot you get, other than occasional news updates on the goings-on in the nation. You're then free to explore the country as you please, and accept a contract with one of four factions. Your standing with each faction affects how they treat you (i.e., whether they welcome you or use you for target practice). Often doing tasks for one faction will irritate another, so it is a good idea to try and keep everyone happy - although, if you are in one faction's bad books you can always go to their HQ and bribe the guard, which usually makes them happy with you again. The contracts range from escorting a reporter through hostile territory, unmasking traitors, stealing vehicles through to attacking heavily defended enemy compounds. Herein though lies the main problem, as far as I was concerned - the missions are all too similar. I'd say about 80% of the missions concern destroying or capturing a particular vehicle, person or building; within just a few hours I began to lose interest because there is a chronic lack of variety. There are also a number of challenges dotted around (represented on the map by a '$' sign), and these are along the lines of a point-to-point time trial, or knocking a barrel as far as possible in a time limit, to destroying a set number of enemy vehicles in a time limit. Although these do bring in a little variety and choice, they are not really that involving and I found myself passing most by. There are also a huge number of items to find, such as hoarded treasure and North Korean listening posts, which when captured/destroyed will please the faction leaders. The main course of the game is the 'Deck of 52', which are the country's 52 most dangerous people (culminating with that aforementioned dictator, General Song). You gradually gain Intel on each target by completing contracts for the factions, and capturing or killing these people moves the game along. Half way through the game you move on to a new map area. Together, they both represent a huge area to explore (especially if you want to find all the treasures), but at the same time they suffer from not offering much variety in the landscape. You can steal or pilot almost any vehicle in the game (with the exception of boats or planes), and this adds a lot of fun. There is a lot of variety, from sports cars, to huge missile trucks, to large & heavily armed helicopters. Almost all are very well implemented and fun to drive (although the jeeps feel a little floaty), and it provides some unmatched thrills when you drive into an enemy compound in a tank and proceed to destroy every person, vehicle and building, and drive away from a smouldering wreck. Mercenaries is a fun, very accomplished game. It could have been great, but a few minor faults (mainly the overall lack of variety) mean it's just good. If you want a fairly shallow game that provides a lot of explosions and thrills then this is a safe bet, but if you're after something a little more diverse and involving for your PS2 perhaps you should stick with your copy of San Andreas or Bully.
This is one very long reveiw May 1, 2008 Frederick Graham (Whitley bay, Tyne and Wear, The UK) I'm reviewing all my favourite games and couldn't possibly miss this one out. I've owned this game for four years and have played it through dozens of times, in my opinion this is one of the best platform releases in the sixth era. The story the game is based around is very simple; you are a mercenary employed by a private military company called ExOps, in Korea a brutal dictator named Song has been smuggling nuclear war heads into Korea. A freighter carrying such warheads is boarded by UN forces (all of which seem to be American). Soon after the president orders troops into Korea to eliminate the threat and publishes the "deck of 52" - the 52 most wanted leaders behind Song's regime. Rewards are given for capturing each card as well as Intel which leads you to face cards (the more noted generals etc). Throughout the game you work for four factions; * UN( AKA USA ) Forces This faction was dropped in to remove the threat of songs nuclear regime, adding even more confusion to the already unstable area. They frown upon the fighting amongst local factions and have strict policies against killing civilians. Being friendly with them will grant you access to good vehicles and weapons. * South Korean (SK) Led, or "advised", by a former CIA operative the South Koreans want this chance to reunite their country. Other than that their morals and equipment is almost identical to the UN forces. Their ambitions in this theatre will clash harshly with the Chinese. * Russian mafia Though their troops are not well trained the Russian mafia is not to be underestimated. These are moral less, but well worth the money and Intel. Their liking you will also give you a discount in their store (the merchant of menace); from which you can purchase weapons, air strikes, supply drops and vehicles. * Chinese The Chinese are opposed to using mercenaries but hire you to move quickly as their army is "difficult to mobilise". Their ambitions in this theatre will lead them to hire you on missions against the SK, and vice versa. Though there are definite benefits in equipment, money and Intel, be careful - you don't want to get on the wrong side of either force. The factions screen shows your current relationship with each faction, as you progress through the game each faction will make more items available to you through the merchant of menace website. If a faction becomes hostile towards you, you will have to pay the guard a hefty bribe before they let you continue working for them. In the game you play one of three characters; Christopher Jacobs * 35 years old * American * Speaks English and Korean * Ex-Delta Force operator * Years with Exops: 5 * strength is his constitution- he has the most "health." Jennifer Mui * 33 years old * Overseas Chinese/British (Born in Hong Kong) * Speaks English and Chinese * Ex-MI6 agent * Years with Exops: 7 * strength is her sneakiness and her ability to through grenades the farthest. Mattias Nilsson * 31 years old * Swedish * Speaks English and Russian (also Swedish, but this does not apply in the game) * Ex-Swedish Navy artillery officer, in Swedish Army with the Lappland Rangers * Years with Exops: 1 * strength is his speed-he's the fastest of the three. The languages help you listen in on some interesting conversation you would otherwise not understand, and the three characters generaly suit a different style of gameplay. Throughout the game many weapons are used, though the variety of weapons in mercenaries is not huge, it is larger than most. Here is a list of some of the weapons you will come across in the game; * Assault rifle Used by the North Koreans , based on the soviet ak-47. * Carbine A reliable weapon with a high rate of fire. You start out with this weapon and it is the preference of both the VC and UN forces. * Sub- machinegun A high firing rate weapon with high damage, used heavily by the Russian mafia. * 22g shotgun Used by the Russian mafia. * RPG A cheap but effective method of taking out light vehcles and helicopters. * Sniper Rifle A reliable sniper rifle, good for avoiding close encounters. * Anti-Armour Rifle Will pierce any light armour, but very loud. * Anti-Air Missiles Will lock on to any helicopter. * Light machine gun An effective weapon based on the Tommy gun. * Prototype rifle The same as the Carbine, only with a scope and a larger magazine capacity. * C4 Good against vehicles, tunnels, equipment, buildings, grounded aircraft, tents, tanks - come to think of it, everything. * Fragmental Grenade A reliable weapon with a beautifully pulled off explosion. * Flashbang Grenade Used to stun cards and enemy troops so you can capture them easily. In the game you are constantly in contact with Fiona Taylor, employed by ExOps, who acts as your PA and tutors you throughout the early stages of the game. She talks to you through you Bluetooth headset (which only Jacobs seems to ever wear), forwards you e-mail, keeps you up to date with changes in faction's opinion towards you and acts as a moral guide. There are a number of characters not playable who are important to the story. Here is a list of some of the more important ones; General Choi Song A fictional North Korean general, and the Ace of Spades. It is said in the game that when his father, President Kim, agreed to disband his military in exchange for money from the South Koreans, he staged a violent coup and took over. According to the game, he is the most dangerous man in the world. President Choi Kim A fictional North Korean politician. He is the legitimate president of North Korea and the father of General Choi Song. Kim is a peace-loving man who wants to peacefully reunite the Korean peninsula and establish a Western ideology. He is reportedly assassinated by his son during a coup d'etat. Adrianna Livingston Head GSRN reporter of the North Korean conflict. She reports the news after every successful Ace mission. Colonel Samuel Garrett The colonel in charge of the AN forces in the country. He is a bit grumpy with the Mercenary at first, but after the Mercenary saves the AN HQ and captures or kills the Two of Clubs, he begins to show a grudging respect. Agent Mitchell Buford CIA agent covertly and unofficially in charge of the forces of South Korea. His enemies are the Russian Mafia, Chinese, and the North Koreans. His archenemy is Colonel Peng. He is very calm and cool-headed, and is glad to have the mercenaries work for him. Colonel Zhou Peng Head of the PLA (Chinese) forces and Buford's archrival. He opposes the North Koreans, South Koreans and Russian Mafia, and seems to have little interest in AN affairs. At first, he shows little interest in the skills of the mercenaries, but gradually begins to respect them. Sergei Voronov The head of the Russian Mafia. He opposes every other faction. As his right-hand man Josef says,"he may act like an idiot but he is a ruthless killer." His behavior is highly erratic and Fiona doesn't seem to trust him at all. He operates a black market website that the Mercenary can use to order supplies, vehicles, and air strikes. Josef Yurinov Rumored to be a cold-blooded Ex-KGB killer, Josef is Sergei's assistant in controlling the mafia organization. Much calmer than his paranoid boss, it is hinted that Josef is the key to maintaining order inside the Mafia. He briefs the Mercenary on every Mafia contract..
Truly a Playground of Destruction! November 19, 2006 GHV (Southampton, UK) 14 out of 14 found this review helpful
As the title suggests, in this game you play as a ruthless mercenary, deployed into gloomy war-torn North Korea which has been subject to a bloody coup at the hands of the President's son, General Song. At the start of the game, you can choose to play as either an American, a British or a Swedish mercenary- each with their own bonus on the battlefield. The American for example, can withstand more bullets, but is not as fast as the Swedish mercenary and not as stealthy as the ex-MI6 Brit. Within the expansive, free-roaming setting, there are four main factions: the Allied Nations (AN), the Chinese, the South Koreans and the thuggish Russian Mafia, all enemies to the insurgent North Korean forces. Each of these factions asks you to carry out their dirty work, but with their interests overlapping in this unstable country, it is difficult to keep everyone happy. Missions vary from assassinating Mafia officers for the Chinese, to destroying North Korean artillery barraging the AN. As if that's not enough for any mercenary, your main objective within the game is to bring in the infamous 'Deck of 52'- dead or alive. These are the 52 key North Korean leaders, with General Song himself as the Ace of Spades. The members of the 'Deck of 52' are located throughout the two provinces of the game. When you find them, you'll get paid considerably for subduing them, calling for a helicopter extraction and loading the unconscious bounty aboard. The deck is separated into the state-sponsored crime lords(the Clubs), high ranking officers in the NK military (the Diamonds), Song's weapon scientists (the Hearts), and lastly the lethal Spades, the North Korean Special Forces and General Song himself. Concerning vehicles, there are many different types available in the game. From swift AN helicopter gunships to powerful Chinese tanks, Mafia armoured SUVs to even a fast sports car, there are enough vehicles for any tactic a mercenary wishes to employ. In addition, providing no-one sees you enter a vehicle, you can disguise yourself as any faction. For instance, if you get behind the wheel of a North Korean truck, you can drive straight past the enemy with them thinking you are on their side. This can be good or bad, as when disguised as the NK, the Chinese, Mafia, South Koreans and the AN all shoot at you thinking you are the enemy. If a faction's officer sees you or if you sound the vehicles horn, you lose your disguise. Sounding the horn can also be a signal to any allies around you to either mount the turret (which most military vehicles have) or jump in the back. With some means of transportation you can only get two or three allies aboard (like with the NK Sungri Scout). However, there are certain vehicles- particularly transports- that many troops can hop in. If you hijack a civilian metro bus, which can be seen driving around cities, you can honk the horn and get several Mafia thugs aboard, ready to storm an enemy encampment in the North Korean countryside. As it's not such a good idea to roam a war zone empty handed, this game offers several types of weapon. There are the machine guns (some come silenced), the RPGs for taking out most vehicles effectively, shotguns- a favourite of the Russian Mafia- and sniper rifles for a kill at range. Of course there are grenades too, but much more of an effective explosive is by far a C4 charge- probably where the 'Playground of Destruction' really starts. Any building in the game can be reduced to rumble with one or two C4 charges placed and detonated at a safe distance. However this is just the straight forward way to use it. Noticed that an enemy vehicle often drives a certain route? Place a charge on the road, lay in wait and when it drives straight over it, you hit detonate to make any form of transportation a flaming wreckage of its former self. But with all the cash you're making doing missions, collecting bounties and selling unwanted vehicles, how can you spend it? Well within the game there is an online shop found on your PDA called the 'Merchant of Menace'. This is run by the Russian Mafia and is like a black market for any weapons, vehicles or supplies you need delivered to you via helicopter- for a price of course. You can even purchase a variety of devastating air strikes of which some examples are bunker busters, artillery strikes and stealth bomber attacks. These are expensive but effective, taking out men, vehicles and even buildings in the impact area, depending of course on how devastating of an air strike you have purchased. Overall, I bought this game with not too many expectations, but was pleasantly surprised. With the wide range of vehicles and weapons, all the varied missions and challenges for the clashing factions, and a believable storyline makes Mercenaries in my opinion a unique and entertaining game.
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