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Space Siege (PC)

Space Siege (PC)

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From: Sega
Category: Video Games

List Price: £34.99
Buy New: £8.95
You Save: £26.04 (74%)



New (15) Used (1) from £8.95

Rating: 2.0 out of 5 stars 9 reviews
Sales Rank: 2136

Platform: Windows Xp
Genre: role-playing-games
Rating: To Be Announced
Media: Video Game
Operating System: Windows
Shipping Weight (lbs): 0.3
Dimensions (in): 7.6 x 5.4 x 0.6

EAN: 5060138436572
ASIN: B000VVROMA

Release Date: August 22, 2008
Availability: Usually dispatched within 1-2 business days
Condition: BRAND NEW FACTORY SEALED ENGLISH STOCK

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Customer Reviews:   Read 4 more reviews...

1 out of 5 stars I screamed in frustation...   September 10, 2008
C. Stogden
and utter disappointment when I completed the end boss. What is that it!!!!

I played it on human and it was easy. Too easy.

The big tag line of 'will you decide to stay human or sacrifice your own humanity to save humanity' is a complete con. It makes no difference either way.

10 hours max of drivel with no replay value at all. Very poor follow on from Dungeon Seige 2 which was basic but enjoyable. Its Ratchet and Clank on steriods with out the flare, story and enjoyability.

Don't buy it. Buy Ratchet and Clank on PS3 plantium for a much more enjoyable game with the same premise of get junk for killing things.



2 out of 5 stars pretty but dull   September 8, 2008
N. Brett (Wiltshire, England)
5 out of 6 found this review helpful

Set aboard a space ship over-run with aliens. You, with the help of a trusty robot assistant, go around the ship undertaking tasks and blasting aliens. So far so good, but there is where it all falls down. While this is quite good to look at, it is very very dull, and while it tries to be innovative but ends up being a top down shooter with some RPG elements. You can upgrade your weapons from the bits you bit around or that are dropped by the aliens you slaughter and you can upgrade yourself into some sort of cybernaut. It should mean something but it doesn't. What actually happens is rather tedious and the game lacks any level of tension or challenge. You follow your missions, you kill aliens, you die occasionally but then you regenerate a little way back and carry on. Dull, dull, dull.
Reminded me a lot of Shadowgrounds which was better and didn't pretend to be something it wasn't.
Probably best avoided or waiting until you can get it for a fiver (trust me, it won't be long!)




1 out of 5 stars Monotonous shooter posing as an RPG   August 31, 2008
Jeff Short (Newmarket/UK)
4 out of 6 found this review helpful

Think carefully before you buy this, it not an RPG, it's a shooter, and not a particularly good example of the genre to boot.

There is no loot system, all mobs drop generic parts that you use to upgrade your weapons and armour. Weapons are fed to you at pre determined points in the game as are cybernetic `upgrades'. If you're looking for customisable characters, armour sets, paperdoll style menu etc. you aren't going to find them in this game, despite the misleading references to dungeon siege on the box.

There is no AI for either the enemy mobs or your robot sidekick, he will gladly charge into a group of mobs even if he's down to his last HP and does not use any of his special abilities unless you manually select them.

There is a keybinding option screen that is totally non-operational, don't like the default keybinds... tough, your stuck with them.

There are on screen hot bars which are also totally non-operational. You have to drag abilities on to them to assign them to the un-editable keybinds, but you can't select or trigger abilities from the hotbars with the mouse!

The camera angles, (choice of 2), both severely restrict your field of view, even the 'zoomed out' camera only allows you to view a few yards in front of your character. I was getting a sore neck from trying to peer under the edge of my monitor!

Other than that it's a fairly bland and monotonous shooter, waves of mindless cannon fodder followed by the odd boss fight. Even if the issues with camera and controls were sorted out this game would still be run of the mill.



2 out of 5 stars RUNNING IN CIRCLES IN THE DUNGEONS OF SPACE...   August 26, 2008
NeuroSplicer (Freeside, in geosynchronous orbit)
2 out of 3 found this review helpful

If truth be told, being a huge fan of the original DUNGEON SIEGE I was more eager to play SPACE SIEGE than any other game this summer. Hyped as the next creation of Chris Taylor and Gas Powered Games (both of DS fame), this was supposed to be the space age answer to the upcoming DIABLO 3. Well, all hell broke loose, that's for sure...

The story is tissue thin but this would not have been a real problem (after all, DS with its "simple peasant rising to the challenge to save the land" story was hardly...Shakespeare), if the game were to give immersion a chance. It does not. One never forgets that he is playing a video game. And the moment he might be caught in the action, the awkward controls will bring him back. I haven't seen such bad camera placement and panning ever since NEVERWINTER NIGHTS.

Graphics is where SS shines: creative and clear details everywhere. Environmental design is not: after a short while the next corridor looks exactly like all the previous ones. And this gives off the feeling of running in circles.

The game sounds are nothing to brag about either. The explosions and weapon discharges are well done, whereas the background music is good but nowhere near DS standards (I still use THAT theme as a ringtone).

There is no looting fun either. Dead enemies drop generic components which can be used to buy (equally generic) upgrades. No sets to complete, no unique items to find, no specially crafted weapons or armor to buy. As the game progresses cybernetic augmentations get available but as the in-game NTCs keep pointing out, there are added in expense to your character's humanity.

As to its length, it goes like the old Woody Allen joke on an elderly couple complaining about their rest home food: "oye, it is awful!", "I know - and such small portions".

Bottom line: if you expect a DUNGEON SIEGE in a futuristic setting you, well, that game is not out yet. Lacking an inventory and a class system, SS is hardly a cRPG; it is rather an isometric ThirdPerson shooter, similar to SHADOWGROUNDS-SURVIVOR or ALIEN SHOOTER: VENGEANCE. And because these last two games do not pretend to be something they are not, in the end they are more enjoyable. If in the market for a space cRPG, try SPACE HACK instead.

A disappointment.



3 out of 5 stars disappointing   August 26, 2008
W. Vandyk (London)
5 out of 5 found this review helpful

Being a fan of the "dungeon crawl" Dungeon Siege 2, I looked forward to Space Siege eagerly but upon playing it was disappointed on several fronts:

1. there's no team to build around you and balance to suit your tactics/whim. In Dungeon Siege 2 you'd have fighters, archers, wizards of different persuasions and various others all fighting together to give you an effective force against any foe, but you decided the mix and if you wanted a squad of all female necromancers then you could. Space Siege has you play one character (with robotic assistance) but doesn't allow you to really customise that character other than down a fighting or tech speciality.

2. there's no inventory to play with. Again, in Dungeon Siege 2 you'd fill half your inventory with really serious weapons and armour you couldn't use yet, hoping that one day you'd be powerful enough to wield it and cause some real damage. Space Siege doesn't even offer an inventory, let alone this kind of option.

3. no pause. Dungeon Siege 2 and Space Siege work in the same way, you click where you want to go or what you want to attack/interact with. However, in Dungeon Siege 2 you can pause the action and still interact with the characters, so whilst in the middle of a huge fight you can move your characters into better positions, take aim at the targets that really matter and plan your tactics. Space Siege doesn't have this option and it really jars when you've been used to it.

4. no big bangs. Space games usually have the advantage of really far-out, hi-tech weaponary which really makes stuff blow up. So far I haven't encountered the show stopping pyrotechnics which could so easily be included.

However, don't think this game is awful, it isn't - as a point and click sci-fi shooter it's quite enjoyable and you can get lost in it easily, I just can't help but feel it could have been so much more and that this was an opportunity missed.


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