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Battlestations: Midway (Xbox 360)

Battlestations: Midway (Xbox 360)

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From: Eidos
Category: Video Games

List Price: £49.99
Buy Used: £13.25
You Save: £36.74 (73%)



Used (4) from £13.25

Rating: 4.0 out of 5 stars 13 reviews
Sales Rank: 3794

Platform: Xbox 360
Genre: historical-strategy-games
Rating: To Be Announced
Media: Video Game
Age: 11 - 18 years
Operating System: Xbox 360
Shipping Weight (lbs): 0.3
Dimensions (in): 7.4 x 5.3 x 0.6

EAN: 5021290025844
ASIN: B000M243GS

Release Date: February 9, 2007
Availability: Usually dispatched within 1-2 business days

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Customer Reviews:   Read 8 more reviews...

5 out of 5 stars battlestations midway: a classic   January 3, 2008
man u (southampton uk)
all i can say is WOW! the first time i played the game i was astonished how complicated it was but if you go through the naval academy it is easier. Its about time they produced a decent strategy game. This is the one. It is easy to complete the first time round but as the difficulty level gets harder it is very challenging.

The specialised levels for ships planes and subs are difficult because the stuff you use is rubbish. The specialised levels can only be played as japs and the campain can only be used as an americans.
BUY THIS GAME AND YOU WONT REGRET IT



2 out of 5 stars Worst game I have ever played!!! (except Catwoman...)   September 23, 2007
Mr. J. A. Dighton (Ryde, Isle of Wight)
0 out of 6 found this review helpful

I got this game with my 360 yesterday. I had a choice between this game and pro evo 6, as im no fan of football and dont like the games i stupidly chose Battlestation Midway.WHAT A MISTAKE!!! at first i put the disk in and selected US campain. The controls are ok but like someone else has already said u cant move and use binoculars at the same time very well without crashing. The graphics are not really up to my expectations for a 360 game either, the sea is bland and flat and the vehicles dont look anything special although the sky does look pretty realistic. Now for the worst bit the fps (frames per second) On a certain mission u use an aircraft carrier ship and u deploy planes which u can fly. I liked the plane bit the best coz its quite fun flying around but as soon as u deploy a few more planes (like about 3) the fps turns abmisally jerky. You need to drop bombs on a japenese ship but the framerate is so slow that when u hover perfectly over the ship and drop a bomb the framerate cant catch up with u and u end up missing. Also when ur flying, u cant make sudden turns coz its SOOOO slow and jerky. It totally ruined my experience of a first 360 game. DONT BUY!! ITS A WASTE OF MONEY!!! hpfully other 360 games are better and more fluid...


5 out of 5 stars Navy In Your Hand!   June 13, 2007
Pn Earle (england)
6 out of 6 found this review helpful

Now this techniqually is the first attempt at WW2 naval combat. And they have done this in such an amazing way!

Im a big fan of WW2 games, and even i was getting tired of the same old aerial, and ground combat games like, Call of Duty, and Blazing Angels, so the smart men of Eidos thought, well lets take this to the pacific ocean!

At the height of the war in the pacific where the great nation of America fights the Japanese imperial armies, now i remember theres not even many ground combat games for the war in the pacific, the only one i really remember is MOH Rising Sun, and that in some cases was unsuccessful. Naval Warfare on the other hand can be, if you know what's going on, now the japanese navy wasn't amazing, but it was formidable, so that gives some insight into the pacific theatre of war.

Ok then, enough history, now for the fun, the ships are BEAUTIFUL! i love them to bits, from the little torpedo boats, to the aircraft carriers of the amercian navy, re-live the battles you had only seen in Nval warfare films, and footage. Carriers- Without them, USA wouldn't have done so well, though proving extremly easy targets, they have formidable flak coverage. And Also has the capacity of Fighters, Fighter Bombers, and Dive Bombers!
You send these planes out in three squadrons, of 3, which are unique in there own way!

Battleships-Destroyers- The brunt of the Navy, the Battleship!, powerful guns, and the speed of a turtle, these titans are amazingly powerful in the right tactical way! Remember, these also prove Large targets, but have again a powerful Flak coverage.

The work hourse of the Navy, and my personal fav, the Destroyer, nimble, and powerful, this ship provides accurate, shorter ranged fire, but if stcuj in a difficult postion has the speed, and just about enough fire to get you the hell out!

Submarine- Sneaky, and very powerful, set the sub to a depth and chose your victim, launch upto 4 torpedoe's a time, but remember, theres and oxygen count, and you will surface, making you very vulnerable.

The planes, useful for attacking airfields, and Naval facilities, Fighters intercept other fighters, or dive bombers, and fighter bombers. The dive bomber, launches a torpedo in the hull of a ship, and remember there's a squad of three planes with you and they will fire along with you. You can track the torpedo into the hull of the ship. But to do this you must reduce speed, and get to an angle which would hit the ship, making you a sitting duck!
And to finish off, the Fighter Bomber, useful for taking out Aifields and Nval shipyards, like the name you go into a steep dive, and at the right moment release your bomb onto the target, and yes you follow the bomb, and your other teammates will release on time with yours!

Multiplayer!

With great Power comes a great mulitplayer capability, and this is shown on Midway, everyone takes a position on board, like for example, one player, would take one naval shipyard on the amercian team, and another player would take the naval shipyard on next to the first, sending a total of 4 ships out a time! (The same goes for the other side!)

When it all hits off your thinking of what to do, and its hard, no one is following a tactial route, so you must use your units, and find a way to out think, and out match your ememy, this may not always be the case though, overall the multiplayer is fantastic, with an array of vehicles at your disposal!



4 out of 5 stars It Takes Time   April 15, 2007
Steve (England)
13 out of 13 found this review helpful

When i 1st bought this game i crindged in horror, sure it looked nice but i just had so much trouble getting into the game so i put it away for a day or so, i finally desided to have another go, i worked my way thru the tutorial, practised using all the planes, boats, subs and once i got the hang of it i was hooked, it can be quite technical and strategy does play a big part of the game but never the less there is enough in the game to satisfy the action gamers. just take the time to learn the controls etc and within a few hours you will be sinking enemy battleships, shooting down enemy planes and enjoying every minute of it.. frustration can sometimes creep in but stick to your guns (no pun intended)


3 out of 5 stars Great idea, but some annoying flaws prevent it being a classic   March 23, 2007
Mr. A. T. Whitaker
11 out of 13 found this review helpful

In BATTLESTATIONS: MIDWAY you are thrust into battle during World War II as you take the war from Pearl Harbor to Midway, completing objectives via a whole host of combat vehicles ranging from seaborne ones such as destroyers, torpedo boats and submarines to various aeroplanes that can carry other weapons such as bombs and torpedoes alongside the standard machine-guns. On some missions you also get to control how many of a particular squadron uses which planes and carries what extra weapon (maximum 12 planes airborne at any one time, spread across up to four squadrons), all controllable from the flight deck of an aircraft carrier. Whenever you have multiple squadrons you can use the D-pad to cycle through each one, with the added ability of controlling the vehicle yourself, or you can place an order on a squadron (e.g. attack, land, regroup) and let the XBox 360 do the rest - fortunately the AI of the CPU is pretty good and seemed to consistently down enemies.

The objectives usually consist of at least one primary objective (these are the only objectives that are compulsory), at least one secondary objective and at least one secret objective; whereas the former two are highlighted during battle, the secret ones are not, so hopefully you'll be able to remember them and where they are should you choose to undertake them!

Each type of vehicle has similar movement controls as others of its ilk (e.g. all seaborne vessels such as destroyers and submarines control pretty much the same, even if some do have extra unique abilities e.g. subs can dive); however, on missions where you switch from one kind to another (e.g. from a destroyer to an aeroplane) then the sudden change in controls might confuse you to start with. For example, to look around while on a boat, you simply use the right stick, but in a plane you click and hold the left stick and move that around instead. Also, while in some ships, you have to worry about assigning a proportion of crew to deal with damage (e.g. fire, leaks, damage to the engine [meaning that you can't move] or damage to the weapons [meaning that you cannot fire]), whereas you don't get that in other vehicles.

Fortunately there is a training section where you get taken through each of the different vehicle sorts and their unique capabilities. To be fair, this is a tad long-winded and a little bit daunting, and before I was even two-thirds of the way through this I was starting to think 'How am I going to remember all this in the heat of battle?' and even after a selection of missions I still made some errors due to the slightly overcomplicated controls.

As well as a training section, there are also three vehicle-specific missions (i.e. a section where you only control a ship/boat, one where you only control a plane, and one where you only control a sub) to further familiarise yourself with the controls.

Graphics-wise, BM is hard to fault unless you're really picky. This has possibly the best water effect I've ever seen in a videogame to date, with some convincing water-wakes and waves. The crafts are suitably impressive, as is the overall environment. You can even see people walking around on the ships if you look carefully. Even when you're underwater in a submarine you get light diffusion through the water; brilliant!

The sound is also top-notch; just a little bit of balancing here and there to avoid the occasional sound drowning out dialogue would have been a welcome effort.

Now it's quibbles time: one I've already told you about, namely the fact that the controls are a little too complicated. Also, while you are using binoculars on ships or the periscopes on submarines, because the left stick (usually the movement stick) is used to zoom in and out, you cannot steer or adjust your speed; because of this I have nearly crashed headlong into a cliff edge and actually have broken a periscope on a sub because I was so absorbed in sighting my target that I forgot to look where I was going.

The second is that, while a lot of the time it runs smoothly, when things get really hectic I've noticed the action and movement become more jerky, and I can imagine a whole heap of people complaining that this sort of thing should not be happening on a next-gen console like the 360, and it does remind you that you are playing a game.

But possibly the biggest bugbear in BM is that, if you fail a mission, you have to start that mission again from the very beginning. As I write this review I have just spent 45 minutes on a mission only to fail it and now I have to do it all over again. You can only save between missions, not during them, and when you've spent that long on a mission only to fail it and have to go through all that again you can understand people feeling a bit peeved.

These disappointing aspects are a shame, because without these niggles it would be on its way to being a classic strategy game, but as it stands, it's a good idea which has been presented well, but ultimately falls short of the mark due to its slightly unforgiving nature and jerky action when things get busy on-screen.


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