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Fable (Xbox) | 
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| From: Microsoft Category: Video Games
List Price: £24.99 Buy Used: £2.49 You Save: £22.50 (90%)
Used (10) from £2.49
Rating: 111 reviews Sales Rank: 722
Platforms: Xbox, No Operating System Genre: Action Games Rating: To Be Announced Media: Video Game Number Of Items: 1 Age: 11 - 18 years Shipping Weight (lbs): 0.3 Dimensions (in): 7.4 x 5.4 x 0.6
UPC: 805529493346 EAN: 0805529493346 ASIN: B00008NA6E
Release Date: October 8, 2004 Availability: Usually dispatched within 1-2 business days
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| Editorial Reviews:
Amazon.co.uk Review The role-playing game seems to be in real danger of collapsing in upon itself with many new titles appearing almost indistinguishable from each other and increasing complexity making them extremely off-putting for all but existing fans of the genre. Fable, though, is something different. Created with input from famous games designer Peter Molyneux (designer of titles such as Populous and Black & White), it aims to be as accessible as it is open-ended, as the character you control gains experience, ages and chooses whether to follow the path of good or evil--or occupy a grey area between the two. Fable is played entirely in real-time, so there are no random encounters or turn-based battles to endure; your character gains experience in four main areas--general, strength, skill and will--during all their actions from combat to talking to villagers. Specialising in a certain area allows your character to become an archetypal fighter, wizard or jack-of-all-trades. The game's real flexibility though is in the way you interact with other characters in the game, with the option to charm, bribe, intimidate and flatter as appropriate. A character's attitude towards you is further influenced by your notoriety within the game world and even your sex appeal, allowing you to play the game exactly as you want. The only problem with Fable is that the combat is a little unconvincing and awkward, but with so much else going on this hardly seems to matter. --David Jenkins
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| Customer Reviews: Read 106 more reviews...
Only one fault - way too short! July 9, 2008 Mufflin (UK) I loved this game but i have dropped a star because i felt it was too short! After playing something like KOTOR where you spend weeks playing the game it seemed Fable was sadly over much too soon. But apart from that it was great! great story, great characters and lots of comedy moments. What other game could you actually marry a man when you are a man yourself!. Like KOTOR you have decisions to make but also the added bonus of being able to choose your own haircut and facial hair!. It all adds to personalising the game and gives added gameplay. I would highly recommend this game to all adventures lovers - but for those hard core gamers you may find you whizz through it a bit too quickly. However not long till Fable 2 is out through eh?.
Simple but fun RPG September 22, 2007 Pmgoss (UK) When I first heard of this game, the way people talked about it made this game sound like it was potentially the best game in the world. Although it is unlikely to beat Final Fantasy it is a fun RPG with an interesting story. One of the main features of the game is the ability to choose whether to be good or evil. Although this is very fun, and watching your appearance change and how people fear/praise you, it always feels like it's one extreme or another, trying to be neutral is incredibly diffficult. The battle system at first glance seems like a basic button-bashing-and-blocking-when-they're-about-to-hit-you but there is more to it. Try button bashing your way out of a cave full of Hobbes, not very easy. The levelling up system also seems quite basic at first glance (and possibly is) and just involves you spending your points on specific abilites. Now the quests, although fun, try and give you the illusion that they give you the option on what quests to do and not do, but the truth is that it again is more of a case of good or evil on which side you take and most extra quests (not all of them but most) are the same repetitive mundane tasks that are rather boring. There are a few extras in the game such as buying drinks having topless fights and marrying women (or men) and although they seem small, they blend into the environment so well that it just adds to the fun of the gaming experience. Now you're probably wondering why after badmouthing quite alot of the game why I gave it such a high mark. Why? Because this game although simple is fun and a must buy for anyone just wanting to play a game for the sake of it. Not just for simpletons. Buy it.
Good, easy fun! December 10, 2006 Adrian Blacksmith (Harrogate) 3 out of 4 found this review helpful
Do not listen to those who give this one star; this game is certainly worth five. Someone who has only played half an hour or so cannot possibly appreciate the quality of it. From the very beginning it is easy to play and the storyline is involving. There is a lot to do in the large world that has been created and it certainly doesn't suffer from a lack of depth. There are some parts which are slightly frustrating, but this is all part of the gaming experience and gives the player a huge amount of satisfaction when they are completed. My only warning is not to get this if you don't wish to become completely absorbed. Great stuff!
Brilliant July 28, 2006 superwowza (Kent, UK) 1 out of 2 found this review helpful
Albeit it starts pretty slowly, killing wasps and all, you soon get into real action, either slaughtering beasts of darkness, or innocent villagers. A good ripping laugh from start to finish, with infinite replayability. Oh and to all those who are like: "Too short man," or "Why can't we keep playing?" if you wait till after the credits, then you can keep playing, either with the big ol' sword (aeons) or not.
Start on a big yawn, then leave to do something better, like sleeping. July 7, 2006 Bardamu 4 out of 27 found this review helpful
So So Dull, really overrated, gave up on this very early on. The voice acting was repetitive (and annoying). They spent ages on this, all the hype, and you get this pile of tedium. Picking up apples and running backwards and forwards, hitting beetles with a stick, God what a dull start to a game. The good and bad thing is just collecting points on basic tasks, primitive mechanics. What a waste of time. Not worth the 5 spent on a 2nd hand copy, so why buy it new? Don't. Galleon was more fun than this. Stick to Japanese RPGs. In fact try Online RPGs or MMORPGS (I thinks that's the right acronym), what's the point of one player RPGs like this anymore? Online games can come up with better quests. "....an RPG action adventure unlike any you've ever dreamed" reads the box blurb. No, my dog probably has more involving dreams than this dull fart of a game. Get a old RPG like Final Fantasy 7 or Skies of Arcadia, they're cheaper, they may go on for too long and overstuffed with random battles, but they certainly behave more like real dreams, not phoney second rate Dungeons and Dragons fantasy. Uninspiring let down. Better still, go buy a book or two. I recommend Georges Perecs "Life: A User's Manual"...oh you want a sword and sorcery novel that's good to read...wait THERE ISN"T ONE YOU IDIOT! I guess there's the crux of the matter, sword and sorcery is inherently cobbler's awls, if you think otherwise you're a muddy funster in extremis. Okay, so maybe I have a chip on my shoulder, I mean, at school they all played Dungeons and Dragons (yeah even one cool kid played, it wasn't just the fat kids and the computer nerd, with Dungeon Master notes typed up on his Sinclair and printed on a dot matrix that cost as much as a Ford Maxi, but hey, it runs on stolen reams of green lined paper from the office)...anyway...I had "Traveller"- a Science Fiction D&D, I made scenarios, I drew maps, I had an Acorn Electron and NO PRINTER...No one played, because they couldn't stay as a 12th level Elf Mage. To add insult to injury they went on to play Teenage Mutant Ninja Turtles D&D game, where I had the indignity to have to be a nunchuk welding hamster. One last thing, right at the very start, when you punch a cheating husband in the nuts, THAT counts as a bad deed??? F*ck off! Three gold coins for a box of chocolates, lame present, exorbitant cost, F*ck off! Run to a 'demon door' and back in less than 50 seconds without getting stuck to the sides of bridges or imaginary invisible walls around cobble stones, F*ck off! A world populated by Alzheimer patients with verbal diarrhoea...F*ck off! This wasn't an advance in gaming it was a f*ck off step backwards into crappy collision detection-land. Shove this right up you Big Blue Box. What was that game on the PS1 called where you're on a space station with samey corridor after samey corridor investigating a murder with the aid of set phrases? Remember the surreal conversations with NPCs in toilets as the space station plunged to it's molten doom? Well, Fable is an advance... now you can use set actions like burps, farts, giggles for no reason at all. Communication with NPCs has got even cruder and unadventurous. Seaman (a real Dreamcast game) had voice commands. This is an Xbox, it has a microphone attachment...come on...years of development and you couldn't even get a basic version of that working? If it reacted every time I said "F*ck off" I may have enjoyed the game more and swore less...
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