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Grim Grimoire (PS2) | 
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| From: Koei Category: Video Games
List Price: £29.99 Buy New: £10.00 You Save: £19.99 (67%)
New (4) Used (3) from £8.50
Rating: 2 reviews Sales Rank: 3565
Platform: Playstation2 Genre: fantasy-strategy-games Media: Video Game Operating System: Playstation 2 Shipping Weight (lbs): 0.1 Dimensions (in): 7.4 x 5.4 x 0.6
EAN: 5060073304127 ASIN: B000UNZAY8
Release Date: September 28, 2007 Availability: Usually dispatched within 1-2 business days Condition: brand new factory sealed dispatched from Jersey within 1-2 working days (established since 1989)
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| Customer Reviews:
A near-perfect gem with few flaws July 24, 2008 W. Yuen (UK) 5 out of 5 found this review helpful
GrimGrimoire is a 2-D RTS (real-time strategy) by Vanillaware (Odin Sphere, Princess Crown) and Nippon Ichi (Atelier Iris, Disgaea). With such developers, it's hard to go wrong, and GrimGrimoire certainly delivers. Visual/Graphics Let's start with what grabs you first: the visuals. For those who've played or seen Odin Sphere, Vanillaware means the most beautiful sprites you'll find on a game. The quality of art is just astounding. The game lets you zoom in and out of the map, and while zooming out allows you to better keep an eye on unit movement, I played the entire game zoomed in as close as I could just so I could watch the sprites. Sound The music was done by Hitoshi Sakimoto, the same guy as for Final Fantasy XII, the FF Tactics games and Breath of Fire: Dragon Quarter, and he knows what he's doing. The background serves excellently to set the tone and atmosphere, but never becomes overpowering. The English dub isn't bad, as such, but happily, though, its quality is not an issue as the option to change over to the original Japanese voice acting is there. System/Gameplay The few faults that GrimGrimoire have lie here, although they are but slight. In summary, they are those faced by all console-based strategy games: the lack of a keyboard and mouse. This means that build shortcuts, the use of the minimap for navigation, etc. are not possible. However, good use of the buttons on the controller goes a good way towards alleviating this problem; for example, left and right buttons cycle through units on screen, whilst pressing up when a unit is selected selects all units of the same type on screen. However, it is not necessary to memorise all of these functions; it's quite possible to get by with just the basics. Finally, the action is paused just after a unit is selected, so the less varied controls will never cost you the game. The system is similar to most RTS games, with resources to be gathered, structures (runes) to be built, and four tech trees which allow a variety of units to be built as they are climbed. However, the fact that all trees may be used after you get them in the story (except in the case of a few special missions), and the control cap is set (usually quite low) by the mission, means trying to overun the enemy using numbers instead of strategy is not an option; the focus of the game is on choosing carefully which tech trees and units will suit the mission objectives and enemies, and using them efficiently. For example, large groups of cheap units like fairies which happily massacre phantom knights will fall to just one dragon or chimera, but the same (very expensive) dragon just begs to be hit with a sleep spell and destroyed. Story Ah, the story. Linear, but what a linear. It's hard to describe how well the story works without spoiling it, and it really must not be spoilt. However, suffice to say that the consequences of each choice and action made by Lillet are explored and the various permutations of events all hang together without a fault, even on close consideration. Oh, and fortunately, the initially Harry Potter-esque setting is only that: a setting. The execution of the story itself leaves Rowling in the dust. Overall, GrimGrimoire is a game that must be played; the main story is a little easy for the hardcore RTS player with the A.I. predictable (but not stupid), but the bonus missions may well be enough to have you banging your head against the wall (it seems to be the trend these days, certainly in the RPG genre). There is also an unlockable hard mode, and of course you could try to get the highest Mage Counsel rank for each mission. The flaws would be enough to drop it from 10 stars to 9, but not enough for 5 to 4. Get it.
Hmmmm...Not a lot of fun...good for a good nights sleep. October 10, 2007 Melloney (Spain) 4 out of 46 found this review helpful
This game is very annoying...it begins slowly and doesn't realy get any better. The characters of the game are beyond annoying, their voices, their names...everything. First you have to do the training and to be honest with you the training is so boring that you just don't feel like playing the game for very long. All the pointing the cursor and clicking and moving gets very tedious. I normaly play my games till the early hours of the morning because I have trouble sleeping, this made me feel so fed up that I decided to try and sleep instead. I will try and think of something nice to say about the game hmmmm yes Ok I have something positive: The graphics are colourful...hmmm yes that's about it. I wish that I'd purchased something else now, I may re-sell the game. Hmmmm seeing that I am going to sell it on Amazon...here's another review :o) OOOOHW it is the best game that I have ever played...BUY IT NOW !!!!
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