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Rise of Nations - Gold Edition (PC) | 
enlarge | From: Microsoft Category: Video Games
List Price: £29.99 Buy New: £4.97 You Save: £25.02 (83%)
New (5) Used (3) from £4.97
Rating: 10 reviews Sales Rank: 773
Platforms: Windows 98, Windows 2000, Windows Me, Windows Xp Genre: world-builder-strategy-games ESRB: Teen Media: Video Game Number Of Items: 1 Age: 11 - 18 years Operating System: Windows Me Shipping Weight (lbs): 0.4 Dimensions (in): 7.4 x 5.4 x 0.6
MPN: 965859 UPC: 805529892934 EAN: 0805529892934 ASIN: B0002ZO2UW
Release Date: November 19, 2004 Availability: Usually dispatched within 1-2 business days
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Product Description Maneuver accurately and easily with Microsoft's Optical Technology - the optical sensor delivers superior precision and control. Work more comfortably with an ergonomic design created for either hand. With no software, it's easy to use and set up.
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| Customer Reviews: Read 5 more reviews...
Fantastic! September 15, 2008 Longy (UK) This game is in the running for my favourite game. It is fantastic and all the extra features work and are fun to do. The campaigns are serious fun and so is solo play. Particularly the solo play scenarios. Frankly I don't know how you can get bored of it because if you do get tired of campaigns invent your own with scenario editor or play one of the mini games. These include whack the general and protect the wonder. PC Gamer US gave it 93%, to me this is rubbish 99% and running close to 100 for me.
Maybe it's just me but... January 13, 2008 Linus Andersson (Sweden) 0 out of 2 found this review helpful
I found it hard to have a real overview of your nation and forces when you can't zoom out enough to see your entire nation or even half of it. I lost focus on what was going on when I couldn't see all the kinds of activities that took place around my nation. And where is the ability to change view? Why make a game where you can only view things from one perspective? It's pretty fun to play though up until things get really busy then I lost focus.
Buggy but interesting September 28, 2006 Isafish (London, England) 2 out of 6 found this review helpful
I'm one of those players for whom it's all about the Scenario Editor, i'm just not interested in following Campaigns. I want to be able to design my own maps, preferably my own civilisations too. Rise of Nations has quite a nice Scenario Editor, although the terrain modifications are a bit frustration. Adding a river to an island, i found i just couldn't get the Editor to join the river to the ocean, for instance. It insisted on terminating the river just short of the edge of the island. You can't design your own civilisations, with custom strengths and weaknesses. And when you generate a map the editor insists on assigning random nations on the fly, even if you pick nations beforehand. You also don't seem to be able to modify buildings/units for individual nations. If you change the range of a tower for instance you change it for everyone. There is also evidence of bugginess. For example elevation features which i had changed reappeared on a map after i'd used a function which allows you to add resources randomly. The editor also crashed a couple of times when saving. The worst bug though was one that occurred outside the Editor. There is a button that allows you to check for upgrades, which i think is on the main menu. When i did this my PC became totally nonresponsive. I couldn't even alt-ctrl-delete to close the program. I liked the wide range of Rare Resources, but missed the hunting and gathering of other RTS games. Here it's mostly just farm'n'fish. And i liked the way that caravans created roads between cities and the way that nations had borders. But why no ability to build walls around cities? I also found it intriguing that you could specify games that were all about resource competition, not just choose between deathmatch and conquest or some similar game type. One of other thing: like Empire Earth (I and II) you sure whizz through the Epochs. In fact, Empire Earth is slow going compared to Rise of Nations.
Good, although very difficult. August 23, 2006 P. Bailey (Haverhill, Suffolk United Kingdom) 1 out of 5 found this review helpful
I built a barracks, waited until about 50 odd soldiers were ready, sent them into a small city and ger flooded by a whole country's worth of enemies. So i try again, with artillery and mounted archers to try and settle the score, soon enough, wiped out. But for some reason, although at first it was quite tedious, i couldn't help but try and try again with more and more men and just kept failing. It is a bit too hard even on the lowest skill setting, i do like the huge amount of ages to play through though and i do like the gameplay but found it too difficult so i will be selling this game.
Nothing original March 9, 2006 spudman (London) 7 out of 27 found this review helpful
Oh dear oh dear; I am a massive fan of strategy games, particular Age of Empires. I was hoping this would be similar with some new ideas, better graphics, etc. I was very disappointed.1. There is a complete poverty of imagination with this game; virtually no new ideas at all, just rehashed concepts from other RTS titles. The controls are basically the same as AOE 2, the buildings look very similar, the combat units are finely detailed but actually I find less interesting to watch than in AOE2. 2. Too much civ building; it is basically just a mad dash to build the most number of cities you possibly can, and pump out new villagers to farm/chop/mine etc. The games is basically just a massive resource-gathering competition. I like having to manage the economy side of things in RTS, but this is ridiculous. About 90% of the game is spent building and upgrading your civilian structures, and every now and again you can send an army off to randomly attack someone. 3. If you're looking for a landscape which forces you to adapt your strategy and tactics, that you can use to your advantage, and that offers visual interest, you will be badly disappointed. There is the occasional mountain or ocean in the way, but by and large the whole game area is just a flat playing surface. There is no interest in the landscape at all. 4. Too many different types of unit; with 5 different 'ages' to progress through, and all sorts of different unit, there are dozens of different combat units. But it doesn't add to the interest because you will never use even a quarter of them in the same game; it would have been much better to stick to fewer units and fewer ages. Overall this was very disappointing. Once you have played it a few times you will be so fed up of spending the first hour just building new cities you will probably smash the computer to bits.
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