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Dungeon Siege II (PC) | 
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| From: Microsoft Category: Video Games
Buy New: £24.99
New (3) Used (7) from £7.19
Rating: 24 reviews Sales Rank: 6563
Platform: Windows Xp Genre: role-playing-games Rating: To Be Announced ESRB: Adults Only Media: Video Game Number Of Items: 1 Age: 11 - 18 years Operating System: Windows XP Shipping Weight (lbs): 0.5 Dimensions (in): 7.4 x 5.4 x 0.6
MPN: 1106985 UPC: 882224008464 EAN: 0882224008464 ASIN: B000197Z2G
Release Date: September 2, 2005 Availability: Usually dispatched within 1-2 business days
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| Editorial Reviews:
Amazon.co.uk Preview When is a role-playing game not a role-playing game? When it's Dungeon Siege II, that's when. Although it looks to all the world like a proper in-depth role-player, in the style of Baldur's Gate and the like, Dungeon Siege II isn't interested in boring slo-mo combat or endless statistics and pointless cut scenes. Instead this game, just like its prequel, is all about non-stop dragon-slaying, orc-baiting action. The first game tended to take its action-only remit just a bit too far and almost became something of a point-and-click beat-'em-up. Dungeon Siege II rights this imbalance by adding a much stronger storyline and giving each character in your group of heroes a proper personality--to the point where they'll even start fighting with each other over various disagreements. The combat system itself has also been overhauled so that characters can specialise in very particular styles of combat, such as using two-handed weapons or shield and sword. Each character also has an individual special move which can be powered up for massive damage against multiple bad guys. The only slight disappointment with Dungeon Siege II is that graphically it hasn't moved on much since the original game and its mission disc. Considering how good looking the game was anyway, though, this isn't much of a problem at all and leaves Dungeon Siege II as the perfect introduction to the role-playing genre for those that aren't quite sure it's their cup of tea or for those that simply prefer a good brawl to worrying too much about their empathy statistic. --David Jenkins
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| Customer Reviews: Read 19 more reviews...
ANOTHER BOTCHED SEQUEL... January 29, 2008 NeuroSplicer (Freeside, in geosynchronous orbit) 1 out of 3 found this review helpful
When the original game is a groundbreaking masterpiece, its sequel rarely lives up to the unavoidable hype. There are notable exceptions of course (BALDUR's GATE II and MAX PAYNE II spring to mind). However, NEVER had I been so DISAPPOINTED with a sequel more than DUNGEON SIEGE II! Following the innovative and brilliant original DS, the anticipation was so great that minor flaws would be forgiven. With DS2, though, it was one big blunder after another. Contrary to the original DS (for which one had to physically tear himself from the computer screen) this one is a boring chore. Running back and forth to the base camp to barter equipement is a tedious procedure with all the fun sucked out of it. Moreover, no matter how much you improve your character (either leveling up or equipment-wise), your enemies simply match your abilities (or resort to crowding) resulting in NO CHANGE in the gameplay. I am not talking new enemies, but aren't higher leveled characters supposed to easily wipe out enemies encountered many hours before? This way, the whole game is nothing but a even-leveled blandness. On a similar note: why was it necessary for **minor** enemies to have so much life? I was bored out of my skin hacking and slashing FOREVER! Increase the damage they can cause and keep it interesting - do not give them a longer life only to artificially increase the game's duration! Oh, and the enchanting system was a joke - since the items found were much better than anything one could pay to have forged. Graphically, DS2 is not even one step higher than the original DS. Shadows and particles may have increased, but characters (and equipment) have not. As a result, the heat of the battle (even on high-end systems) will find you in the midst of a disorienting...blur. This was the chronicle of a botched job foretold. With the exception of OBLIVION (which was an excellent game), one can count on 2K GAMES to...ruin any game franchise and kill its successful progress once and for all. Gaming history is littered with the relics of their failures: STRONGHOLD II, CIVILIZATION 4 (not until its expansion did this one became a playable game), SID MEIER's RAILROADS - the list is endless... My advice: avoid this stinker and, instead, try the original DUNGEON SIEGE (and its expansion). It is a MUCH BETTER GAME!
Dungeon Tastes November 17, 2007 M. R. Atkins (Mexborough UK) 1 out of 1 found this review helpful
Hi, I Play this game very often, I found the best way to find secrets, is to have several characters, in various stages. So far I've managed to get 1 character upto level 49, but still been unable to beat the last baddie on mercenary level. I notice several other reviewers compare this to Diablo II, to my experience - the shareware version of Diablo II is nothing like DS2. For instance you can zoom in and out on Ds2. Also I bought the full versions of DSLOA-with DS1 and DS2 on the strength of the demo versions. I would not buy Diablo II on the strength of the shareware version. My main gripe is there is not enough bonus level ups, the best weapons, are near the end of the game, not enough gold or potions. But the same can be said all the other RPG's I've played. I do like the idea of being able to harvest bushes for health and mana potions, though and being able to change all items, including spells, books and potions to gold is an improvement. I also like the way you can feed your pet with the items that you don't need in your inventory. Maybe they could have put the share potions option from DSLOA. All in all it has good playability, which to me is very important. I suppose it very much depends on taste, as to which RPG you like. Dungeon Siege II, is very much to my taste.
COMPLET RUBBISH July 18, 2007 R. Harrison (uk) 2 out of 2 found this review helpful
I Loved dugeon seige 1 and hoped this one would be as good how wrong i was The graphics are ok but look very cartoonish compared to ds1 all the people seem to have the same voice and the game play is rubbish. The game is difficult and hard to control. This game is also very unrealistic as in some 20 foot giat is flated by a 2 foot monkey in 3 seconds. Also if you were a 20 foot giat would you really use a stick as a weapon when you have hug feet which could crush the enermy flat in 2 seconds. I was very dissapointed at this game and felt that the sence of adventure was lost and was repalced by cartoonish graphics. the music is also a waist of time so don't worry if you don't have any speakers. overall a complet dissapointment and a waist of my money DON'T BUY you have been warned!
hooked! May 16, 2007 Amy Peacock (england) 0 out of 1 found this review helpful
I played the first dungeon siege as a recommendation from a friend, and i found it rather boring and gave up on it. i recieved ds2 for my birthday, installed it and wow!! i cant stop playing it!!!! you gotta follow the story line for it to be fun mind, if your a person who doesnt like storylines (and why play and RPG if you dont...) then its probably not for you, its easy to control, fun to look at and explore, and theres so much treasure to find! you dont even have to have people on your team, mine consists of two pets and a half giant! if you like hacking and slashing and working out quite simple puzzles, then this is definatly a game for you! i have also found some of the controls are much better than the first dungeon siege, like mages can have 2 auto cast spell and such ;)
Disappointing and dull April 25, 2007 J. E. Boyd (Oxford, England) 1 out of 1 found this review helpful
I was a big fan of Dungeon Seige which had fantastic graphics and a simple interface allowing rapid transition from weapons to spells. The camera angles were good and the action quick. I hoped DS2 would improve upon this! Unfortunately, this is not the case. The graphics are very poor, chunky and with little response to antialiasing graphics cards. The view is third person again, but does not allow sufficient zoom out to view what is happening around the characters. This means continual scrolling to the sides of the screen to see what monster is next up on the never-ending conveyor belt of "click and kill". It certainly isn't roleplaying, and it isn't engaging. A new addition is the skill-tree, similar to that in Diablo or Titan Quest. Well, let's pull no punches, identical to that from Diablo, tacked on to try and make this game more rounded. It does work - the game is improved by having it, but it doesn't make up for all the deficits. Take my advice, either play the demo before you decide to buy, or just buy DS1 for less and get much more!
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