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Rise of Nations: Rise of Legends (PC) | 
enlarge | From: Microsoft Category: Video Games
List Price: £29.99 Buy New: £8.88 You Save: £21.11 (70%)
New (4) Used (2) from £7.00
Rating: 7 reviews Sales Rank: 3842
Platform: Windows Xp Genre: fantasy-strategy-games ESRB: Teen Media: Video Game Number Of Items: 1 Age: 3 - 18 years Operating System: Windows XP Shipping Weight (lbs): 1 Dimensions (in): 7.3 x 5.4 x 0.6
MPN: U99-00065 UPC: 882224136853 EAN: 0882224136853 ASIN: B000E629SQ
Release Date: May 26, 2006 Availability: Usually dispatched within 1-2 business days Condition: 110% Perfect Factory Sealed. Gift quality, item in stock and shipped much faster than amazon's Super Slow Saver delivery!
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Product Description RISE OF NTNS:RISE OF LGND ENGLISH INTL DVD CASE IN
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| Customer Reviews: Read 2 more reviews...
Starts great but gets really dull December 3, 2007 J. Richards 0 out of 1 found this review helpful
The intro to the game looks fantiastic, but once you've played half of one of the campaigns you realise that there is only one tactic and it starts getting really dull. Stick with Command and Conquer if you want a really addictive strategy game.
Great Fantasy RTS action July 22, 2007 Mr. N. Stevens Rise of Legends is an unusual sequel to Big Huge Games' successful Rise of Nations. Instead of simply creating an improved version of Nations, BHG decided to create their own fantasy world. And here's the good news: it works! Instead of countries at war, there are three races - The steampunk Vinci, the mystic Alin, and the Aztec god-like Coutl. The game revolves around a storyline, which is split into three different campaigns - in which of each you will control one of the three races. What's even more interesting about the game is that you don't actually fight a different enemy like in so many similar games - in each of the campaigns, you will fight the "evil" version of your race (For example, as the Alin, you face the Dark Alin). Perhaps it may seem a little bit unimaginative, but then again, there wasn't a whole lot of difference between you and your enemy in Nations. The RTS battles are similar to Nations, but with many significant changes. There are no Age Advances, but you are able to research during battles (in familiar fields such as politics). Cities are totally different - they now consist of a centrepiece in which you build city districts around. This can look great, especially if you are the Vinci - you can build a massive city of steam and clockwork. There are exceptions, however. You can build structures such as barracks and fortresses anywhere inside your territory. For the die-hard Nation'er, the game still entails pushing back borders, suffering attrition, caravan trade routes, storming and reducing cities, and in some cases, diplomacy. In-game units are imaginative; the Vinci have clockwork and steam powered weaponry, the Alin rely on magical genies and beings of "dark glass", and the Coutl have stonework giants and flying saucers. And with many RTS' these days, each race has their own "hero" units. Giacomo, a Vinci inventor, is the main hero of the game, who is available in each of the campaigns as a leader of each race. He oversees the battle in his Walker mech, where he, like the other hero units, is able to release unique powers on the battlefield. As with Nations, you have your world map, where you decide what territory to attack next. It operates on a similar turn-based theme. One thing I was disappointed with was the fact that, unlike Nations, you are only able to have one army to attack territories. However, to be fair, the maps are much smaller (but there are three of them) than the ones in Nations. On the map view, you can also add districts to your territories, using "Wealth" points. The districts (Although differing slighting depending on what race you are) are Palace, Military, Industrial and Market. Each district gives you points per turn to spend on such things as upgrading units, to adding to the amount you start a mission with. Hero Points can also be spent here - they are gained by completing certain extra objectives during a mission. Hero Points upgrade your heroes' powers. For Legends to run moderately we're talking 256mb Graphics Card or higher - and even that depends on the architecture of the graphics card itself. 1Gb or higher RAM would be nice too. I wouldn't recommend anything below that (even medium detail I found the game lagged). I was able to upgrade from a 256mb card and got the game onto high detail, so I was able to see it in action - looked pretty sweet, but medium detail was fine. BHG could have just as easily put together the same game as Nations but with "better graphics". Instead they opted to create a game in with a decent amount of Nations influence, but many significant (and welcome) changes. I loved Nations and found this equally enjoyable, although some of the features in Legends were even better and more accessible than Nations. Great game, but you may be disappointed if you are looking for a Rise of Nations 2.
Seriously Hardware Intensive June 1, 2006 midnightraveller (UK) 22 out of 29 found this review helpful
This seems like a truly awesome game, but be warned, unless you have a seriously powerful computer, you won't be able to get it running very well. I have a fairly old-fashioned Athlon 2500+ with 768meg RAM and a Nvidia 6600GT, and it is nowhere near capable of running this game smoothly. Even with all the very lowest graphical settings. If your PC is comparable to an Xbox 360 in spec, then I envy you and you are sure to love this game.
wow buy it!! May 31, 2006 Mr. Dmc Clews 13 out of 19 found this review helpful
ok. this game is awesome! the graphics look great. the 3d art is unbelieveble, making the land and building look huge. it is a really cool timeset too. its like another planet that has developed its technologies at totally different rates to us. the vinci army is cool, with clockwork robots and machines. it just has the essential gameplay that a good rts needs. and the scale of it on one pc monitor, how do they do it? my first rise of nations game, what have i been missing??
excellent sci-fi RTS May 31, 2006 J. Hulme (Bolton) 12 out of 13 found this review helpful
Great RTS game. My favourite are the vinci with there machines. Think of battle for middle earth crossed with dawn of war and you'd be on the right track. The game is quite resource hungry especially when theres many units on screen at once. Would liked to have seen more races, theres only 3 to choose from but they are all totally unique and have many units and upgrades. Hope this review helped.
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